Monday, 30 January 2012

Some handy shortcuts.

Technically the mouse is a non-essential piece of equipment when using the computer...a few handy shortcuts can save a bit of time and hassle when performing daily tasks. Below are my pick of the most used.

General:

  • 'Alt+tab' switches between open tabs
  • 'windows key+tab' does the same, but it's a little more fancy!
  • 'windows key' opens up the start menu then use arrow keys to navigate
  • Hold down 'Ctrl' to select multiple files
  • 'Shift+any letter' applies capitol letter
  • 'Ctrl+b' applies bold text
  • 'Ctrl+i' applies italic text
  • 'Ctrl+u' applies underlined text
  • 'Ctrl+arrow keys' skips back and forward through words in the text (this can be used anywhere on a computer)
  • 'Ctrl+shift+arrow key' selects text word by word
  • 'Shift+arrow key' selects letter by letter
  • 'Ctrl+C' copies selected item
  • 'Ctrl+X' cuts selected item
  • 'Ctrl+V' pastes copied item
  • 'Ctrl+Z' undo last action
  • 'Ctrl+S' opens up Samurai Ninja (not really, but it should)

Any web browser:

  • 'Ctrl+tab' switches between open tabs
  • 'Ctrl+w' closes the current tab
  • 'Ctrl+t' opens a new tab 
Excel:
  • 'F2' opens the current cell to type in (saves clicking in the formula bar)
  • Hold down 'Ctrl' to select multiple cells
  • 'Ctrl+page up/page down' navigates between open sheets
Word (similar to most of General shortcuts):
  • 'Shift+F7' opens Thesaurus (wish that was a dinosaur)

Sunday, 29 January 2012

Browsers

Which'd you choose?






A browser is surely the most invaluable tool you can have on a computer. With the 'always connected' society we live in today, a web browser must be carefully chosen and it's also good to have a backup!

My browser of choice is Chrome, made by Google with my backup as Firefox.

I find Chrome to have the best design when it comes to ergonomics: ease of use being a priority.

The first thing in customisation is create your own homepage that can be used anywhere you go. "http://myfav.es" is a perfect example, where you can change and modify your own homepage then simply go to your own personal link when you are on a computer you don't usually use! http://myfav.es/allyforsyth7 (or http://myfav.es/phc00001 for a better one frankly) gives you a quick look at what you can create.

Next is adding extensions. From the extension page (https://chrome.google.com/webstore/category/extensions) you can personalise the entire Chrome experience. My personal favourite (only for use with Android) is BrowserTexting. By downloading the Android app to my phone and Chrome app on my browser, with a quick QR code scan all my texts are forwarded to a chat window in my browser allowing me to reply straight from my computer without the need to use my phone at all.

Another simple extension is X-notifier. This sits at the top of Chrome and (after a quick setup) lets you know whenever you get an email through notifications as long as Chrome is open. Multiple accounts can be added to keep track of various email platforms, very handy.

Now onto Firefox..a handy alternative similar to Chrome in that you can add extensions (infact Firefox started the extension browser craze). Primarily I use Firefox for work where the most useful addon is Firebug. This gives a small window that indicates what is running in the background of the webpage, especially useful to see where issues are occurring with tracking/flash.

Explorer comes loaded onto all PCs with windows and is many peoples standard browser, but we don't rate it. I find it to be tad restrictive, it simply doesn't have the customisation that other options do. Sure, it's safe enough and will do all your browsing, but why not make things easier by downloading one of the others (especially as they're all free)?

Anyway, hope that gives a quick insight into which browsers I find invaluable and why..any questions give me a shout in the comments.

Wednesday, 25 January 2012

Our Game of the Year 2011



This is the future I'm excited for


Tight, controlled and expertly balanced; Dark Souls blends astounding gameplay, merciless mechanics and intense atmosphere. With ferocious difficulty and a world of disturbing mystique, From Software has given us a game to obsess over. Invest the time and you will be rewarded with an experience hard to forget.

 Uncompromising in design, the game oozes menace as you tread carefully, shield up, round the next empty corner in anticipation. In an almost empty setting, players are forced to creep round the gothic environments straining to notice any clue about what might be coming. Didn’t notice that raised flagstone? You’re now dead thanks to an Indiana Jones trap. What about the crate by the wall? Well, it contains giant rats capable of inflicting severe damage and status ailments instantly that jump out when your back is presented. The process by which Dark Souls players have to think is nearing paranoia: “anything can be deadly anytime” quickly becomes “everything is deadly all of the time”. This lends to truly unnerving experiences, a constant feeling of disquiet. Even friendly NPCs only add to the isolation as they are presented in surreally stylistic ways, making you feel the alien.

With very little in the way of story, what there is must be teased from Dark Souls over the course of a 50+ hour playthrough. Set in a world where the undead are gathered together in an asylum to await the end of the world, you escape and are set on a path of discovering the world. There is not a lot in the way of “do this because...”, rather one must tread forward to try and understand the inexplicable. Nuggets are revealed in sparse dialogue with NPCs, item descriptions and loading screens after death. As such, you will finish the game and only understand the barest outline of what you have achieved and the world you’ve invested so heavily in. A lot can be said for this narrative technique, namely that it always leaves the player wanting more, whereas the downside is the player needs more. A full 2 months after completing Dark Souls for the first time I still ask myself what the story of the game was, why the world was as it was and how I can learn more about it. Perhaps another playthrough will explain more...

Presentation in Dark Souls is split into three categories: music, visuals and art direction. So, to music first – it’s terrific. The orchestral score is sharp and exciting, always tense. During fast paced action, the music and choir pick up the tone to almost a screech, setting nerves on edge and sending adrenaline pumping. When dealing with more ethereal enemies, the music has a haunted quality to coincide with the beautifully seductive aesthetic.

The visuals are superb, particularly the lighting which reflects from surfaces as it should. This is especially noticeable in wet areas like the Depths, where the walls glisten. Beyond lighting, the textures also hold up, though can appear a little muddy in places (mainly Blightown) where predominate use of blown blends objects into unidentifiable blurs. Apart from the rare instance, the world is clean, and crisp with gorgeous lighting effects, most noticeable in Anor Londo. The architecture screams of a once vibrant world fallen into decay, depression and despair: while not a vibtrant environment, nont-the-less there is a certain joy to be had, imagining the history involved in the fictitious buildings The biggest downside is the framerate, which while normally fine, can really struggle in some places (Blightown again), and even in boss fights. This can be an issue on occasion but happens with rarity.

The style of Dark Souls is all important; setting it above its competitor RPGs. The character design is as bleak as everything else, with the player picking up various bits of armour as they go, each incredibly outlandish. Want to dress as a samurai made of rock, or a Nazgul, a golden robed god, or a mix of different types? That’s great, because that’s what you’ll have to look like to get the best (and certainly most fun) armour. Monsters are equally as impressive, exuding alien and unrelatable qualities as they slither, skip and rampage towards you. From golems made of crystal, to stone demons without heads, the variety of enemy is impressive enough alone, not considering that they are all so gorgeous and weird. Bosses come in many shapes and sizes, but everyone is stunning. I shan’t spoil their deigns, sufficed to say that upon encountering any single one you will simultaneously be entranced, enthralled, terrified and disgusted.

 The real meat of Dark Souls, gameplay elevates this twisted RPG to a level of genius. Unlike many other RPGs, you know, you feel, how each weapon and armour affects your combat. Every weapon has a very unique play style, from heavy swings to sharp ripostes, combing in weapon length, time to swing and stamina drained. This makes for an almost inexhaustible amount of variables in using different weapons. Apart from a good sword, you’ll also need a shield – try to survive Dark Souls without one and you’ll soon learn why I say more fool you. Almost every attack can be blocked, though the power of the attack and shield rating determines how much stamina is consumed, and stamina is crucial. You need it for almost all actions, running, rolling, attacking and blocking. If you have no stamina, attacks will bypass your shield as your stance is open, resulting in devastating damage: manage this bar as carefully as your health. While I could go into more detail on the combat and save system, I shan’t ruin too much as Dark Souls is a game for exploration and discovery and half the challenge in unearthing the mechanics.

All of these different elements blend together and support one another superbly. Is this is a perfect game? Of course not, but it is the most pure experience in gaming I’ve ever had. As playing, sinister claws are sunk into the imagination, dreams are dreamt, wikis read and re-read: Dark Souls does not lightly give up its hold. To summarise, it’s a damnably fine game and deserves to be played repeatedly.